// UeDbIndustrySet.h: interface for the UeDbIndustrySet class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_UEDBINDUSTRYSET_H__BDA2E537_3A29_4828_9F15_B19C3E244912__INCLUDED_)
#define AFX_UEDBINDUSTRYSET_H__BDA2E537_3A29_4828_9F15_B19C3E244912__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "UeDataSet.h"
#include "UeDbIndustry.h"

class UeDbIndustrySet : public UeDataSet  
{
	DECLARE_DYNAMIC(UeDbIndustrySet)

public:
	UeDbIndustrySet();
	virtual ~UeDbIndustrySet();

public:
	virtual BOOL open();
	virtual BOOL update();
	virtual BOOL insert();
	virtual BOOL deleteRecord();

public:
	VOID setIndustryName(const CString& strIndustryName);
	VOID setIndustryKey(const CString& strIndustrykey);
	VOID setIndustryName(BOOL bIsNull);
	VOID setIndustryKey(BOOL bIsNull);
};

#endif // !defined(AFX_UEDBINDUSTRYSET_H__BDA2E537_3A29_4828_9F15_B19C3E244912__INCLUDED_)
